The default animation mode is Text Position. The current version of BluffTitler features 10 different layers: Camera, Light, Text, EPS, Picture, Video, Video Capture, Plasma, Particle, and Audio.Ī show is built out of layers, a layer is built out of keyframes and a keyframe contains properties you set with the 3 sliders.Īll the effects you can animate are listed in the Animation Mode list box. Every layer has it's own effects and can be animated independently. The BluffTitler animation is called a show and is built out of layers. I have been using this product for about a month and I can highly recomment it. Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian View full changelog Sections/Browse similar tools now renders all child layers when the active layer is a container layerīugfix: GLB models using colour-per-vertex are now correctly loadedīugfix: GLB models with lines are now correctly loadedīugfix: GLB models without index buffers are now correctly loaded Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures. ![]() Model textures are now rendered as thumbnails in the MEDIA > Change texture. Number of textures per layer increased from 3 to 4 dialog to make the whole layer glowģ new properties in camera layer: Glow intensity, Glow range & Glow colourĢ new properties in model layer: Glow & Joint explosionġ new property in sketch layer: Escalator speedĥ new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnlyĢ new special URLs in MEDIA > Change texture. Glow checkbox in Layer > Active layer properties. Glow icon on model thumbnails in file dialog Support for GLB models with animated morph targets Support for GLB models with metalness maps ![]() Support for GLB models with roughness maps ![]() Support for GLB models with ambient occlusion maps
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